Section I-Basket/Backboard
a. A team's basket consists of the basket ring and net through which its players try to shoot the ball. The visiting team has the choice of baskets for the first half. The basket selected by the visiting team when it first enters onto the court shall be its basket for the first half.
b. The teams change baskets for the second half. All overtime periods are considered extensions of the second half.
c. Five sides of the backboard (front, two sides, bottom and top) are considered in play when contacted by the basketball. The back of the backboard and the area directly behind it are out-of-bounds.
Section II-Blocking
Blocking is illegal personal contact which impedes the progress of an opponent.
Section III-Dribble
A dribble is movement of the ball, caused by a player in control, who throws or taps the ball into the air or to the floor.
a. The dribble ends when the dribbler:
(1) Touches the ball simultaneously with both hands
(2) Permits the ball to come to rest while he is in control of it
(3) Tries for a field goal
(4) Throws a pass
(5) Touches the ball more than once while dribbling, before it touches the floor
(6) Loses control
(7) Allows the ball to become dead
Section IV-Fouls
a. A common personal foul is illegal physical contact which occurs with an opponent after the ball has become live.
b. A technical foul is the penalty for unsportsmanlike conduct or violations by team members on the floor or seated on the bench. It may be assessed for illegal contact which occurs with an opponent before the ball becomes live.
c. A double foul is a situation in which two opponents commit personal or technical fouls against each other at approximately the same time.
d. An offensive foul is illegal contact, committed by an offensive player, after the ball is live.
e. A loose ball foul is illegal contact, after the ball is alive, when team control does not exist.
f. An elbow foul is making contact with the elbow in an unsportsmanlike manner whether the ball is dead or alive.
g. A flagrant foul is unnecessary and/or excessive contact committed by a player against an opponent whether the ball is dead or alive.
h. A punching foul is a punch by a player which makes contact with an opponent whether the ball is dead or alive.
i. An away-from-the-play foul is illegal contact by the defense in the last two minutes of the game, and/or overtime, which occurs (1) deliberately away from the immediate area of offensive action, and/or (2) prior to the ball being released on a throw-in.
Section V-Free Throw
A free throw is the privilege given a player to score one point by an unhindered attempt for the goal from a position directly behind the free throw line. This attempt must be made within 10 seconds.
Section VI-Frontcourt/Backcourt
a. A team's frontcourt consists of that part of the court between its endline and the nearer edge of the midcourt line, including the basket and inbounds part of the backboard.
b. A team's backcourt consists of the entire midcourt line and the rest of the court to include the opponent's basket and inbounds part of the backboard.
c. A ball being held by a player: (1) is in the frontcourt if neither the ball nor the player is touching the backcourt, (2) is in the backcourt if either the ball or player is touching the backcourt.
d. A ball being dribbled is (1) in the frontcourt when the ball and both feet of the player are in the frontcourt, (2) in the backcourt if the ball or either foot of the player is in the backcourt.
e. The ball is considered in the frontcourt once it has broken the plane of the midcourt line and is not in player control.
f. The team on offense must bring the ball across the midcourt line within 8 seconds. No additional 10-second count is permitted in the backcourt.
EXCEPTION: (1) kicked ball, (2) punched ball, (3) technical foul on the defensive team, (4) delay-of-game warning on the defensive team or (5) infection control.
g. Frontcourt/backcourt status is not attained until a player with the ball has established a positive position in either half during (1) a jump ball, (2) a steal by a defensive player, or (3) a throw-in in the last two minutes of the fourth period and/or any overtime period.
Section VII-Held Ball A held ball occurs when two opponents have one or both hands firmly on the ball. A held ball should not be called until both players have hands so firmly on the ball that neither can gain sole possession without undue roughness. If a player is lying or sitting on the floor while in possession, he should have an opportunity to throw the ball, but a held ball should be called if there is danger of injury.
Section VIII-Pivot
a. A pivot takes place when a player, who is holding the ball, steps once or more than once in any direction with the same foot, with the other foot (pivot foot) in contact with the floor.
b. If the player wishes to dribble after a pivot, the ball must be out of his hand before the pivot foot is raised off the floor. If the player raises his pivot off the floor, he must pass or attempt a field goal. If he fails to follow these guidelines, he has committed a traveling violation.
Section IX-Traveling
Traveling is progressing in any direction while in possession of the ball, which is in excess of prescribed limits as noted in Rule 4-Section VIII and Rule 10- Section XIV.
Section X-Screen
A screen is the legal action of a player who, without causing undue contact, delays or prevents an opponent from reaching a desired position.
Section XI-Field Goal Attempt
A field goal attempt is a player's attempt to shoot the ball into his basket for a field goal. The act of shooting starts when, in the official's judgment, the player has started his shooting motion and continues until the shooting motion ceases and he returns to a normal floor position. It is not essential that the ball leave the shooter's hand. His arm(s) might be held so that he cannot actually make an attempt. The term is also used to include the flight of the ball until it becomes dead or is touched by a player. A tap during a jump ball or rebound is not considered a field goal attempt. However, anytime a live ball is in flight from the playing court, the goal, if made, shall count, even if time expires or the official's whistle sounds. The field goal will not be scored if time on the game clock expires before the ball leaves the player's hand.
Section XII-Throw-In
A throw-in is a method of putting the ball in play from out-of-bounds in accordance with Rule 8-Section III. The throw-in begins when the ball is at the disposal of the team or player entitled to it, and ends when the ball is released by the thrower-in.
Section XIII-Last Two Minutes
When the game clock shows 2:00, the game is considered to be in the two-minute period.
Section XIV-Disconcertion of Free Throw Shooter
Disconcertion of the free throw shooter is any of the following:
a. During multiple free throw attempts which are not going to remain in play, an opponent may not, while located on the lane lines, be allowed to raise his arms above his head.
b. During any free throw attempt, an opponent in the game who is in the visual field of the free throw shooter, may not (1) wave his arms, (2) make a sudden dash upcourt, (3) talk to the free throw shooter, or (4) talk loudly in a disruptive manner.
Section XV-Suspension of Play
An official can suspend play for retrieving an errant ball, re-setting the timing devices, delay-of-game warning, inadvertent whistle or any other unusual circumstance. During such a suspension, neither team is permitted to substitute and only the offensive team can request a timeout. Play shall be resumed at the point of interruption.
Section XVI-Point of Interruption
Where the ball is located when the whistle sounds.
Section XVII-Team Control
A team is in control when a player is holding, dribbling or passing the ball. Team control ends when the defensive team deflects the ball or there is a field goal attempt.
Section XVIII-Team Possession
A team is in possession when a player is holding, dribbling or passing the ball. Team possession ends when the defensive team gains possession or there is a field goal attempt.