1. Rule 2 Section IV. e - Block/Charge Clarification
If two officials differ on a block/charge foul involving the restricted area and/or lower defensive box, they will conference and share information in an attempt to make the correct call. If no resolution is reached it will be treated as a double foul (See rule 12B VI -f).

2006-2007: Section IV- Different Decisions By Officials
a. The crew chief shall have the authority to set aside or question decisions regarding
a rule interpretation made by either of the other officials.
b. If two officials give conflicting signals as to who caused the ball to go out-of-bounds,
they will conference and reconstruct the play in an attempt to make the correct call. If no resolution
is reached, a jump ball will be signaled between the two players involved at the nearest
circle. If the two players cannot be identified, the jump ball shall be administered at the
center circle between any two opponents in the game. If one official signals and another official
clearly knows the call is incorrect, they should conference and the calling official may
change the call on the information given. However, if both officials are adamant about their
ruling, a jump ball should be held similar to above.
c. In the event that a violation and foul occur at the same time, the foul will take precedence.
d. Double Foul (See Rule 12-B-Section VI-f).

2. Rule 3 Section IV. a - Team Bench Clarification
All assistants and trainers must remain on the bench.

2006-2007: Section IV-The Coach and Others
a. The coach's position may be on or off the bench from the 28' hash mark to the baseline.
They are permitted between the 28' hash mark and the midcourt line to relay information
to players but must return to the bench side of the 28' hash mark immediately or be
called for a non-unsportsmanlike technical foul. A coach is not permitted to cross the midcourt
line and violators will be assessed an unsportsmanlike technical foul immediately. All
assistants and trainers must remain on the bench. Coaches and trainers are not permitted to
go to the scorer's table, for any reason, except during a dead ball.


3. Rule 5 Section VII. a - Clarification on Full Timeouts in Last Two Minutes
If a team has two (2) or three (3) full timeouts remaining when the fourth period reaches the 2:00 mark, one (1) of the timeouts will be changed to a 20-second timeout and they will retain only one (1) full timeout. Therefore, if a team has not yet used its allotted 20-second timeout for the second half, it shall have two 20-second timeouts at its disposal.

2006-2007: Section VII-Regular Timeout-100/60 Seconds:
a. Each team is entitled to six (6) charged timeouts during regulation play. Each team is limited to no more than three (3) timeouts in the fourth period and no more than two (2) timeouts in the last two minutes of regulation play. (This is in addition to one 20-second timeout per half.)

4. Comments on Rules - Notes. - Blood Rule Modification
A team will not be given an additional 30 seconds should bleeding occur from a wound reopened which is not the result of additional contact.

2006-2007: If a player suffers a laceration of a wound where bleeding occurs or if blood is visible on a player or his uniform, the officials shall suspend the game at the earliest appropriate time and allow a maximum of 30 seconds for treatment.

5. Rule 13 Section I. a - Instant Replay Additions
Instant Replay review will be triggered automatically in the following situations:
(5) - A called Flagrant Foul/Penalty 2
(6) - Altercations

Rule 13 Section I - Instant Replay Additions
Altercations:

  • Instant Replay will be utilized to determine:
    - The identity of all players involved in the altercation, action immediately prior to and immediately following altercation.
    - The level of involvement of each player.
    - The appropriate penalty to be assessed against each player.

    2006-2007: Section I-Instant Replay Review Triggers:
    a. Instant replay would be triggered automatically in the following situations:
    (1) A field goal made with no time remaining on the clock (0:00) at the end of the
    fourth period or any overtime period that, if scored, would affect or potentially
    could affect, the outcome of the game.
    (2) A field goal made with no time remaining on the clock (0:00) at the end of the
    first, second and third periods.
    (3) A foul called with no time remaining on the clock (0:00) at the end of the fourth
    period or any overtime period, provided that it could affect the outcome of the
    game.
    (4) A foul called with no time remaining on the clock (0:00) at the end of the first, second
    or third periods.

    b. Instant replay would NOT be used to check a successful basket in 1 and 2 above if
    the throw-in, free throw attempt or jump ball started with .2 or .1 on the game clock. The officials
    will judge the legality of the basket in these situations based on the guidelines as set
    forth in Comments on the Rules L.


    Rule 13 Section II
    - Instant Replay Additions
    Flagrant Foul/Penalty 2:

  • Instant Replay will be utilized to determine:
    - Whether the Flagrant Foul/Penalty 2 was called correctly or whether it should be downgraded to a Flagrant Foul/Penalty 1 or a Personal Foul.
    - Whether any other players committed unsportsmanlike acts immediately prior to or immediately following the Flagrant Foul/Penalty 2.

    2006-2007: Section II-Reviewable Matters
    a. If an instant replay review is triggered as described in Section I-a (1) and (2) above,
    the officials would review the tape to determine only the following issues:
    (1) Whether time on the game clock expired before the ball left the shooter's hand.
    (2) If the shot was timely, whether the successful field goal was scored correctly as
    a two-point or three-point field goal.
    (3) If the shot was timely, whether the shooter committed a boundary line violation.
    For purposes of this review, the official would look only at the position of the
    shooter's feet at the moment they last touched the floor immediately prior to (or,
    if applicable, during) the release of the shot.
    (4) Whether the 24-second clock expired before the ball left the shooter's hand.
    (5) Whether an 8-second backcourt violation occurred before the ball left the shooter's
    hand.


    Rule 13 Section III - Replay Review Process

  • Reviews would be conducted as a crew. The Crew Chief will make the final decision.
  • Maximum of two minutes to review the video and make a ruling. Reasonable amount of additional time beyond two minutes for review of Flagrant Fouls/Penalty 2 and Player Altercations.
  • Calls made on the court will be overturned only with "clear and conclusive" visual evidence.

    2006-2007: Section III-Replay Review Process
    a. All replay reviews would be conducted by the officials as a crew after gathering as
    much information as possible. In cases of conflict, the crew chief would make the final decision.
    b. The call made by the game officials during play would be reversed only when the
    replay provides the officials with "clear and conclusive" visual evidence to do so.
    c. The officials will use the following to make their final decision in the order listed
    below.
    (1) Game clock or shot clock on top of backboard.
    (2) LED lights.
    (3) Game clock on the facades of the balcony.
    (4) Game clock on score boards hanging from the ceiling.
    (5) Superimposed TV clocks.
    d. The officials will keep both teams on the court at the end of the second period if
    instant replay is being used to determine if a foul was called prior to expiration or if there is
    any question whether the shooter committed a 24-second violation, 8-second violation or
    boundary line violation where time may be added to the game clock.
    e. The officials will keep both teams on the court anytime instant replay is used at the
    end of the fourth period or overtime period.