Defensive Three Seconds:
A defensive player is not allowed inside the key area for more than three
seconds unless he is guarding the player with the ball or is actively guarding
any opponent. To be considered actively guarding, a defender must be within an
arms length of an opponent. If an offensive player moves through the key, the
defender must be within an arms length, and also move along with the offensive
player. He can not just stand there and put his arms out to get a new three
second count.
Goaltending:
When a player shoots the ball, a defender may not touch the ball after it
reaches its highest point. If so, the shot shall be ruled successful. A defender
also can not touch a shot after it has hit the backboard and is going towards
the rim, whether it is going up or down. Once the ball is on or directly above
the rim, no player can touch the ball. If an offensive player is guilty in any
of the above circumstances, basket interference shall be ruled and no points can
be scored. If it is a defender, two or three points shall be scored depending on
the type of field goal attempted.
Forearm Fouls:
A defender may not be in contact with an extended forearm to an offensive player
with the ball at any time above the free throw line extended. Below the free
throw line extended and outside the lower defensive box, a defender may use an
extended forearm to the back/side of an opponent with the ball to maintain his
legally obtained position. Inside the lower defensive box, a defender may use an
extended forearm at anytime to maintain his position against a payer with the
ball. At no time may the forearm be used to dislodge, reroute or impede the
offensive player.
Hand Checking:
A defender may not place and keep his hand on an opponent unless he is in the
area near the basket and the offensive player has his back to the basket. A
defender may momentarily touch an opponent with his hand anywhere on the court
as long as it does not affect the opponent’s movement (speed, quickness,
balance, rhythm).
Clear Path to the Basket:
If a fast break starts in a team’s backcourt and a defender fouls any offensive
player when the team is going to score an easy basket, a clear path foul has
occurred. When the foul happens, no defender can be ahead of the ball where he
could establish a position between the ball and the basket.
Away-From-The-Play Foul:
Once the game clock reaches 2:00 in the fourth period or 2:00 of overtime
periods, any defensive foul prior to the ball being released during a throw-in
shall be penalized with one free throw by any player in the game and retaining
the ball at the same spot. Also during this time, the same penalty would apply
if a defender takes a foul against an offensive player who is not part of the
action. This is to prevent teams from fouling players who are not the best free
throw shooters as a strategy to gain an advantage in the critical part of a
game.
Flagrant Fouls:
These fouls are considered unnecessary and/or excessive. There are two types of
flagrant foul, 1 and 2. A flagrant foul 1 is unnecessary contact. This is
usually when a defensive player winds-up and makes hard contact with the
offensive player or makes hard contact and then follows through. A flagrant foul
2 has the components of a flagrant foul 1 and is unnecessary and excessive
contact. This usually has a wind-up motion, hard contact and a follow through.
Both fouls carry a penalty of two free throws and the team that was fouled
retains possession. A flagrant foul 2 also results in an ejection of the player
committing the foul once it is reviewed by instant replay. A player also is
ejected if he commits two flagrant foul penalty 1’s in the same game.
The League Office will consider the following factors (as well as any other
relevant facts and circumstances) in determining whether to classify a foul as
Flagrant "1" or Flagrant "2", to reclassify a flagrant foul, or to impose a fine
and/or suspension on the player involved:
1. The severity of the contact;
2. Whether or not the player was making a
legitimate basketball play (e.g., whether a player is making a legitimate effort
to block a shot; note, however, that a foul committed during a block attempt can
still be considered flagrant if other criteria are present such as recklessness
and hard contact to the head);
3. Whether, on a foul committed with a player’s arm or hand, the fouling player
wound up and/or followed through after making contact;
4. The potential for injury resulting from contact (e.g., a blow to the head and
a foul committed while a player is in a vulnerable position);
5. The severity of any injury suffered by the offended player; and
6. The outcome of the contact (e.g., whether it led to an altercation).
Illegal Screens/Picks:
A screen or pick is when an offensive player gets to a legal position on the
court in the path of a defender for the purpose of slowing down the defender or
making him change directions. An illegal screen/pick is when the offensive
player does not get into a legal position. When picking a stationary opponent
from the backside, you must give that player a step. When picking a stationary
player from the front or side, a player can go right next to him as long as he
does not make illegal contact. If the opponent is moving, you must get to your
position and give him an opportunity to stop and/or change direction. The speed
of the player will determine the distance. You cannot just jump in front of a
moving opponent at the last second.
Block/Charge:
A block/charge foul occurs when a defender tries to get in front of his man to
stop him from going in that direction. If he does not get into a legal defensive
position and contact occurs, it is a blocking foul. If he gets to a legal
position and the offensive player runs into him it is an offensive foul. In both
situations, if the contact is marginal, no foul may be called. To get into a
legal position defending against the dribble, the defender needs to get his
torso directly in the path and beat him to the spot. On a drive to the basket,
the defender must get to his position before the shooter starts his upward
shooting motion. For off ball players, the defender must get into position and
allow enough opportunity for the offensive player to stop and/or change
direction. All ties are considered blocks as the defender did not beat him to
the spot but arrived at the same time.
Restricted Area:
The restricted area (RA) is the area within the arched line on the court located
below the rim. Its purpose is to stop secondary defenders from taking a position
under the basket in an attempt to draw the offensive foul when a player is
driving to the basket. If an offensive player drives past his primary defender
on the way to the basket and a secondary defender comes over, he must establish
a legal position outside the RA to draw an offensive foul. If the drive starts
inside the Lower Defensive Box (LDB – this is the area from the bottom tip of
the free throw circle to the endline between the two 3’ posted-up marks), the
secondary defender is legally allowed to be positioned inside the RA. The
restricted are also does not apply if the secondary defender jumps in attempting
to block the shot, the offensive player leads with his leg or knee in an
unnatural motion or uses his off arm to prevent the defender from blocking his
shot. The RA does not extend from below the backboard to the baseline.
Therefore, if a player drives the baseline and is not attempting to go directly
to the rim, the RA does not apply.
Traveling:
To start a dribble after establishing a pivot foot, the ball must be released
from the player’s hand before his pivot foot leaves the floor or he has
committed a traveling violation. A player who receives the ball while moving is
allowed a two count rhythm but must release the ball prior to the third step
touching the floor. When ending his dribble a player may use a two count rhythm
in coming to a stop, passing or shooting. A player who fall s to the floor while
holding the ball or while coming to a stop may not gain an advantage by rolling
on the floor. A player who attempts a shot may not be the first to touch the
ball if it fails to touch the backboard, rim or another player. If a player
comes to a stop on the count of one when both feet are on the floor or touch the
floor simultaneously, he may pivot using either foot as his pivot. If he alights
with both feet he must release the ball before either foot touches the floor. If
a player has one foot on the floor or lands with one foot first to the floor, he
may only pivot with that foot. Once that foot is lifted from the floor to shoot
or pass it may not return until the ball is released. If a player jumps off one
foot on the count of one he may land with both feet simultaneously for count
two. In this situation, the player may not pivot with either foot and if one or
both feet leave the floor the ball must be released before either return to the
floor. When a player gathers the ball he may not step consecutively with the
same foot, as in a hopping motion.
Marginal/Incidental Contact:
While some contact may occur during a game, it does not mean a foul has been
committed. Contact which is incidental to an effort by a player to play an
opponent or to perform normal defensive or offensive movements should not be
considered illegal. Players are allowed normal body contact with opponents when
reaching for a loose ball if they both have the same opportunity to get the
ball. This type of play shall be ruled incidental if neither illegally gains an
advantage. The hand is considered “Part of the ball” when it is in contact with
the ball. It is not a foul if a defensive player makes normal contact with a
players hand when it is in contact with the ball.
Fumble:
A player who is holding the ball and fumbles it out of his control may recover
the ball. If his pivot foot moves to recover the ball, he must then pass or
shoot the ball. If he fumbles and recovers it without moving his pivot foot and
before the ball touches the floor, he retains his status before the fumble.
Therefore, when a player jumps to shoot and the ball slips out of his hands, he
may recover the ball.
RSS Feeds
