A complete game schedule for the Southwest Airlines Orlando Pro Summer League is listed below. The Magic’s rosters will be released at a later date.
Southwest Airlines Orlando Pro Summer League Schedule
Saturday, July 4, 2015
1st game 9:00 a.m. Miami @ Indiana
2nd game 11:00 a.m. Detroit @ Orlando White
3rd game 1:00 p.m. Orlando Blue @ LA Clippers
4th game 3:00 p.m. Charlotte @ OKC
5th game 5:00 p.m. Memphis @ Brooklyn
Sunday, July 5, 2015
1st game 1:00 p.m. LA Clippers @ Detroit
2nd game 3:00 p.m. Memphis @ Charlotte
3rd game 5:00 p.m. Brooklyn @ Miami
Monday, July 6, 2015
1st game 1:00 p.m. Indiana @ Orlando White
2nd game 3:00 p.m. Orlando Blue @ OKC
3rd game 5:00 p.m. Detroit @ Miami
Tuesday, July 7, 2015
1st game 1:00 p.m. Orlando Blue @ Memphis
2nd game 3:00 p.m. Brooklyn @ Charlotte
3rd game 5:00 p.m. OKC @ LA Clippers
Wednesday, July 8, 2015
1st game 1:00 p.m. Orlando White @ Charlotte
2nd game 3:00 p.m. Indiana @ Detroit
3rd game 5:00 p.m. LA Clippers @ Miami
Thursday, July 9, 2015
1st game 1:00 p.m. Indiana @ Orlando Blue
2nd game 3:00 p.m. Brooklyn @ Orlando White
3rd game 5:00 p.m. OKC @ Memphis
Friday, July 10, 2015 (Championship Day)
1st game 8:00 a.m. 6th place @ 5th place
2nd game 10:00 a.m. 4th place @ 3rd place
3rd game 12:00 p.m. 2nd place @ 1st place
4th game 2:00 p.m. 8th place @ 7th place
5th game 4:00 p.m. 10th place @ 9th place
ALL GAMES WILL BE PLAYED AT THE AMWAY CENTER ON THE MAGIC PRACTICE COURT
SOUTHWEST AIRLINES ORLANDO PRO SUMMER LEAGUE RULES
NBA SUMMER LEAGUES - GAME RULES
All-non tournament games played during NBA Summer Leagues will be played under the following rules:
Four - ten minute quarters
Eight minute halftime
Ten minute warm up period prior to the start of each game
Teams are in the penalty on the 10th team foul or 2nd team foul in the last two minutes
Players foul out with their 10th personal foul
Each team will receive two full timeouts (60 seconds each) per half
Mandatory timeouts (60 seconds) will be taken at the first stoppage of play after 5:59 and 2:59 of each quarter
A 60 second timeout taken by a team will negate the next mandatory timeout due in that quarter
Timeouts do not carry over
Each team will also receive one advance (stop play, ability to substitute, and inbound the ball from the 28’ mark in the frontcourt) in the last two minutes of the 4th quarter and in any overtime period
- Two minute overtime period
- Each team is allowed one - 60 second timeout
- Each team is allowed one advance
- Penalty begins on the 2nd team foul
- The second overtime period is sudden death (first team to score a point wins)
All other NBA rules apply.
Tournament games played during the Samsung NBA Summer League (Las Vegas) will be played under the same playing rules as the non-tournament games except:
Players foul out with their 6th personal foul during the tournament
All overtime periods are two minutes
Summary of Advance Rule
NBA Summer Leagues
All NBA Summer League games will include the current D-League advance rule. Please review the below summary and video links to become familiar with this rule and related permissions.
The “advance” permits the team with possession to stop the clock and inbound the ball at the 28’ mark in the frontcourt following the clock stoppage when the advance is granted.
When an advance is used, the referees will immediately move the ball to the 28’ mark in the frontcourt for the inbounds.
Both teams (i.e., the team with and the team without possession) are permitted to substitute prior to the inbounds when an advance is granted.
Each team has one advance that can be used during the last two minutes of the 4th period, and each team will also have one advance during the last two minutes of a given overtime period. Advances do not carry over from regulation to overtime or from one overtime period to another if unused.
The advance is separate from the timeouts that are allotted (i.e., no change to the number of timeouts).
To request an advance, the team with possession must request a timeout, consistent with current rules for requesting timeouts, to initiate the stoppage and must immediately notify the referees once the whistle has been blown that an advance is being used.
If a team requests a timeout and does not have either a timeout or an advance remaining, a timeout will be granted and a technical foul shall be assessed. Following the timeout and free throw attempt, the ball will be awarded to the team which shot the free throw and play shall resume with a throw-in nearest the spot where play was interrupted.
The advance permits the team with possession to inbound the ball from the 28’ mark in the frontcourt regardless of whether the team has dribbled or passed the ball prior to requesting the advance. In contrast, under current rules, if the team with possession dribbles or passes the ball and then calls a timeout during the last two minutes of regulation or overtime, it does not have the option to inbound the ball from the 28’ mark unless it calls another timeout.