EXPIRATION OF TIME
Posted Jan 31 2001 12:00AM
NO LESS THAN :00.3 must expire on the game clock when a ball is thrown inbounds and then hit instantly out-of-bounds. If less than :00.3 expires in such a sit-uation, the timer will be instructed to deduct AT LEAST :00.3 from the game clock. If, in the judgment of the official, the play took longer than :00.3, he will instruct the timer to deduct more time. If less than :00.3 remain on the game clock when this sit-uation occurs, the period is over.
NO LESS THAN :00.3 must expire on the game clock when a player secures possession of an inbounds pass and then attempts a field goal. If less than :00.3 expires in such a situation, the timer will be instructed to deduct AT LEAST :00.3 from the game clock. If less than :00.3 remain on the game clock when this situation occurs, the period is over, and the field goal attempt will be disallowed immediately whether successful or unsuccessful.
This guideline shall apply to any field goal attempted by a player after he receives an inbounds pass, OTHER THAN what will be called, for this purpose, a "tip-in" or "alley oop."
A "tip-in" is defined as any action in which the ball is deflected, not controlled, by a player and then enters the basket ring. This type of action shall be deemed legal if :00.1 or more remains in a period.
A "high lob" is defined as a pass which is tipped by an offensive player while in mid-air, and is followed instantaneously by a field goal attempt. If the reception of the pass and the subsequent "slam dunk" is immediately adjacent to the basket ring, this type of action shall be deemed legal if :00.1 or more remains in a period. However, if the "high lob" attempt is a distance from the basket ring whereby the ball must be controlled in mid-air, either one-handed or two-handed, a minimum of :00.3 is nec-essary for a field goal to score if successful.
NO LESS than :00.3 must expire on the game clock when a player secures pos-session of an unsuccessful free throw attempt and immediately requests a timeout.
If LESS than :00.3 expires in such a circumstance, the time on the game clock shall be reduced by at least :00.3. Therefore, if :00.3 OR LESS remain on the game clock when the above situation exists, and a player requests a timeout upon securing pos-session of the ball, the period is over.
During ANY regular or 20-second timeout taken during the FINAL minute of ANY period, the crew chief must meet with his fellow officials to discuss possible timing scenarios, fouls being taken if either team is under the penalty limit, number of timeouts, assistance by all officials on 3-point field goal attempts, rotation or away-from- the play foul.
Regardless of when the horn or red light operates to signify the end of period, the officials will ultimately make the final decision whether to allow or disallow a successful field goal. THE CREW CHIEF MUST TAKE CHARGE OF THE SITUA-TION.